IoA DEGREE SHOW 2023 / COMMUNITY
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BA (Hons) Games Design at University of Cumbria covers the conceptual, visual, and digital development of games. This show celebrates an intensive year of game design and prototype development for UoC’s BA (Hons) Games Design students, and demonstrates our students’ skills in Games Design through a broad range of playable games, level design, 3D modelling and concept art. Their passion and dedication shine through the work and demonstrates their future promise for the games industry. We invite you to celebrate their success with us.
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Nim Von-Lind
Programme Leader Course Website |
Adam Boyce
Art Station I am a student at the University of Cumbria and aspiring concept artist and character designer with aspirations of creating characters that come to life in their own way. Possessing a passion for traditional artworks and animation style and a love for exploring ideas that evoke a greater world that they inhabit. Invigorated by a strong desire to create and tell fantastical stories. Creating artwork with cultural and spiritual themes that hope to invoke nostalgic feelings about adolescent ennui and life in the late 90s to early 2000s. |
Adam Hartley
Website Always had a love for art. From collecting movie and video game art books to creating Minecraft texture packs and skins. I create with the goal of experimenting with concepts of characters and environments with their own quirky twists. |
Hannah Roberts
Website Art Station I'm a short human who loves texturing, I still have a way to learn only recently starting this journey and Substance Designer has been a fun new hurdle for me. Originally, I wanted to be a fashion designer, then character designer, briefly got lost and thought about primary school teaching, then found my way back to games and fell in love with texturing! I'm still interested in teaching and have given year one games students at Cumbria University some workshops/lectures. I also adore pink and cats. |
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Harry Howson
Website and Social Links: Website Personal Itch I am Harry, an aspiring game programmer currently working in Unreal Engine blueprints to design and create entertaining game logic. So far, I have worked on 4 game projects and have been steadily increasing my ambitions for each. I have interacted with game logic from a young age with games such as Minecraft which led to me creating games inside of others prior to my time at the University of Cumbria and, now that I am developing my skillset in Unreal Engine, I can take that creativity and apply it to the projects I work on now! FMP Synopsis: My final major project is a game called Cessation: Terminus 1 – an arena wave-based hardcore survival game which tasks the player with defeating odds which are stacked against them. The player earns points by defeating enemies and can spend those points on items and upgrades to better improve their chances. The game is designed around challenge as well as replay ability via differing strategies and upgrades. The player must complete 20 waves before the game is complete, and any wins the player earns are displayed on the main menu. |
Lucelia Price
Art Station Itch.io Website My name is Lucelia Price and I am a student of Game Design. My final major project is a collection of world building documents and sketches. The world itself is a hundred years after the awakening of eldritch gods that slumbered in the planet; this awakening caused a mass mutation of life on earth and triggered apocalyptic tragedies. Through drawings and observations recorded in the journal of a researcher called ‘The Anthropologist’ the reader is introduced to the world of Pandemonium. |
Samuel Ensoll
Art Station Growing up without access to gaming consoles, my interest in the medium was kindled through online Flash games – small, hand-crafted projects, janky and often amateurish but enthralling to me as a child. These games instilled one particular idea in me: “I want to do this, too.” Since then, I’ve been honing my abilities as a character designer and concept artist with the goal of working in games development. Indie games continue to inspire me, and I hope to move into work with an indie studio after graduation. |
Zak Groucott
Website Itch IO I have always liked game environments and maps, getting lost in exploring open-world maps on some of my favourite games, so recently, I decided to embark on that part of the gaming industry. Before I can proudly say anything about my skill level in making 3D environments, I still have a long way to go. This major project has been a delightful challenge in giving me the direction of where I need to improve in order to better my environment-making skills. |
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