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BA(Hons) games design |
BA (Hons) Games Design at University of Cumbria covers the conceptual, visual, and digital development of games. This show celebrates an intensive year of game design and prototype development for UoC’s BA (Hons) Games Design students, and demonstrates our students’ skills in Games Design through a broad range of playable games, level design, 3D modelling and concept art. Their passion and dedication shine through the work and demonstrates their future promise for the games industry. We invite you to celebrate their success with us.
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Abbie Power
Website Artstation My name is Abbie Power, I am a Concept artist, Character designer as well as an attempting Environmental artist, I use Affinity photo to create all my pieces of art with the help of my handy Wacom Graphics tablet. I hope in the oncoming years I will be able to pursue my dream as a full-time Concept artist within the Gaming Industry, so I am able to help create games for the future as well as watch my character designs spring to life with the help of others. And most of the time, I am doing nothing more than drawing and creating characters! |
Chris Dixon
Artstation Hello, my name is Chris Dixon, I’m an aspiring 3d Environment Artist with a keen interest in architecture and prop design. I work mainly in 3ds Max and Zbrush, using Substance Painter/ Designer for texturing and the Unreal Engine or Marmoset Toolbag for rendering. I’m hoping to be able to join a game studio and learn from experts how to become a great Environment Artist. |
Max Shaw
Artstation From humble beginnings when I was at home, huddled up on the family computer, writing stories of fantastical adventures and characters of all sorts going through various hijinx. I find myself looking back at those times and how they’ve stuck with me even to this very day. Now along with those stories, I have expanded my craft into all sorts of creative outlets, digital art, animation and soon voice acting once the summer comes around. I can confidently say that my time here has been some of the best years of my life so far, and though im sad to see it come to an end, what it has given me I’ll remember it always, just like those times before when I stepped forward into the creative field. |
Daniel O'Neill
I’m a 22 year 2D artist currently living in Whitehaven, West Cumbria. I mainly draw with a pencil but have recently branched out into pixel art and digital drawings. I often draw in a cartoonish or a stylised aesthetic. I love everything fantasy and mythological with my favourite game genre being RPGs. I primarily draw characters that I enjoy giving backstories to which is why Dungeons and Dragons is among my favourite games to play. I use GIMP 2.10.30 for pixel drawings and Krita (x64) plus FireAlpaca for more drawn and coloured pieces. |
Mati Dalton
Website My name is Mati Dalton, and I am a Character Designer and Animation Concept Artist working using their iPad and Procreate as well as Clip Studio Paint on their Cintiq. I hope to enter the animation industry entertaining many with stories, worlds, and bringing characters to life, my own and others. To achieve this, my next goal after graduating is to attend the Vancouver Film School, studying a one-year diploma in Animation Concept Art which will lead to a bright future in the industry. Very little of my time is spent doing anything other than drawing and creating characters. |
Luke Lawrence
Artstation Itch Hi, my name is Luke, I Love making games and trying new ideas and I try my best to innovate from outside the box thinking. I also love classics, arcade culture and the history of games in general. I grew up around games such as Street Fighter, Mario, and Super Metroid. The nature of classic games, combined with modern technological advancement has been a focal point of my studies. Throughout the course, I have been learning Unreal Engine and now I have accomplished many of the complex systems of modern games. I have gone even further to create many advanced assets and relatively unique experiences. |
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Rorry Carrodus
Artstation Hello, my name is Rory Carrodus. I am a 3D Artist specialising in Environments, but with an eye to branch out into character modelling and more general 3D visualisation. I work mostly in 3DS Max, Zbrush and Substance Painter, and for this project I have endeavoured to create an environment within the Unreal 4 engine. In the near future, I am to spend time getting acquainted with Marmoset Toolbag, Unreal Engine 5 and possible switching the majority of my 3D modelling to Maya. Having completed this course, I am considering studying a Master’s degree, engaging in the Incubator Programme, or becoming a freelance artist. |
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